Gaufqwi
                Official Rules and Regulations

                  Produced and Distributed by
                  The National Gaufqwi League


1. Introduction

 1.1 Gaufqwi is one of the fastest growing sports in America. 
 An offshoot of ancient man's oldest struggles (see History),
 Gaufqwi in its modern form has been popular in France for over
 two hundred years.  Until recently the sport had been
 virtually unexportable but its introduction to the United
 States (due to a serendipitous oversight in Customs) has seen
 a virtual (and in one case literal; see History) explosion of
 players taking it up.  Gaufqwi's combination of long
 tradition, exciting, skillful play, and unpredictability that
 arising from the use of living creatures has contributed to
 its emerging popularity in America.

2. The Sward and Equipment

 2.1 The Sward

 2.1.1 The field of play in gaufqwi is known as the sward.

 2.1.2 The sward is a 36 foot by 78 foot rectangle.  The
 perimeter of the sward is traced by a one foot high wall
 of wood or plastic.  There is no wall across a four foot
 stretch in the center of either end to accommodate the
 goals.  These gaps in the wall are known as the exits. 
 (For the purposes of these rules, the "ends" of the sward
 are to be considered the 36 foot boundaries.  The 78 foot
 boundaries are to be known as the "sides".)

 2.1.3 The goals are determined by a four foot by six foot
 rectangle outside of either end of the sward, one of the
 four foot sides coinciding with the exit.  The first foot
 of the goal rectangle outside the sward proper is a pit
 at least one foot deep so that a gerbil passing through
 the exit will fall safely into it and become trapped. 
 The remaining four by five area is for the staking of the
 cat.  A regulation cat (see below) is to be staked on a
 chain in this area so that he may reach forward (towards
 the sward) enough to frighten any gerbil approaching the
 exit but not enough to harm a gerbil who makes it into
 the pit.  The entire goal rectangle should be enclosed by
 an actual physical goal consisting of a four by four by
 five box of some opaque material that is open on the
 bottom and on the side that coincides with the exit.



 2.2 Equipment

 2.2.1 Two by Fours: Each player is required to have a two
 by four as his primarily instrument of gerbil motivation. 
 Regulation two by fours are of soft wood and are between
 four feet and six feet in length.  A player's two by four
 should be long enough that he can place it on end in
 front of him and rest his chin on it semi-comfortably by
 leaning forward slightly.

 2.2.2 Spears: Players are required to have spears for
 jigging.  Regulation spears are from three to five feet
 long and must be exactly one foot shorter than the
 player's two by four.  No limitations are made on the
 materials from which the spear is made; however all
 spears should be of a similar sharpness.  The proper test
 for sharpness is to drop the spear from a height of six
 feet into a watermelon placed on end.  The spear should
 enter but not completely penetrate the melon.

 2.2.3 Snowshoes: All players must wear snowshoes

 2.2.4 Gerbils: Between fifty and a hundred gerbils are
 necessary for a full length gaufqwi game.  Regulation
 gerbils must be of the genus Tatera.  All gerbil must be
 equipped with either blue or black helmets.  Fashion
 color or pastel helmets are not permitted, as the bright
 colors might tend to distract the gerbils or players.

 2.2.5 Cats: Two cats are required for a gaufqwi game (one
 for each goal).  All common domestic cats are permissible
 but alley cats and strays are recommended (House cats
 tend to be too docile).  Cats should not be fed for two
 days prior to a gaufqwi game.  Immediately before the
 opening bleat (see below), both cats should be taunted by
 dangling a dead rodent on a string just out of their
 reach.

 2.2.6 Paint Pellet Guns: Two paint pellet guns are needed
 for the takers to identify the target gerbil (see below). 
 The guns should not be so powerful as to injure a gerbil
 struck by the pellet, but should have a range of at least
 half the length of the sward.

 2.2.7 Paint Pellets:  Paint pellets should be a bright
 color, preferably orange or yellow.  Red is unacceptable
 since it is difficult to distinguish from blood at a
 distance.

 2.2.8 Other Officiating Equipment:  The takers also
 require chairs, bear traps, and autopsy equipment as
 outlined below, but there are no set standards for these. 
 It is also required that both takers have some official
 scorekeeping or timekeeping device.

3. Officials

 3.1 All gaufqwi games are adjudicated by two licensed
 veterinarians known as "takers" (from undertaker).  The takers
 are stationed just outside of opposite sides of the sward
 exactly halfway between the two ends.  The takers are
 responsible for calling penalties, judging scoring, receiving
 jigged gerbils, and autopsying these gerbils (see below).  All
 decisions of the takers are final.

 3.2 The takers sit in chairs raised seven feet above the level
 of the sward.  Attached to the front of the chair is the bear
 trap where players deliver jigged gerbils.  The trap should be
 designed so that the taker can open it, remove the gerbil, and
 reset the trap quickly.

 3.3 Takers should also be equipped with paint pellet guns, a
 supply of gerbils, and autopsy equipment.

4. Play of Game

 4.1 Before a play a coin is flipped by one the takers and
 called by the shorter of the two players.  The player that
 wins the toss selects a goal to defend, with the other player
 defending the remaining goal.

 4.2 Play begins with each player standing on one leg within
 three feet of the goal he is defending.  Players should have
 their two by four in hand and their spear attached to their
 flank with velcro.  The actual game traditionally begins with
 the bleating of a sheep; in practice any loud, organically
 produced sound will do.

 4.3 Upon the opening bleat, the taker on right of the player
 who won the toss releases ten gerbils onto the sward.  The
 other taker shoots one of these gerbils with his paint gun. 
 This may take several shots, and players cannot move until a
 gerbil has been hit.  Once a gerbil has been hit, it is marked
 as the "target gerbil" and players are free to move.

 4.4 The players object is to attempt to force the target
 gerbil into their opponents goal, for which they are awarded
 points.  No points are awarded for unmarked gerbils that enter
 a goal.  Players may intimidate gerbils with their own bodies
 or by striking at or around them with their two by fours. 
 Actually hitting gerbils, though not explicitly illegal, is
 discouraged as it may lead to penalties if the gerbil is
 killed (see Penalties).

 4.5 In the course of play, many gerbils tend to expire.  Any
 gerbil that dies of natural causes may be jigged by either
 player.  Natural causes are defined as heart attack, stroke,
 or suicide.  A gerbil that dies after it was struck is also
 considered to have died from natural causes if it manages to
 move of its own power at least three feet from its landing
 point before it passes on.  "Jigging" consists of a player
 drawing his spear, skewering a gerbil corpse, and using the
 spear to deliver it to one of the takers' bear traps.  If the
 trap fails to take the body, or if it falls off the spear, it
 is still in play until it is successfully delivered to a trap
 and the trap snap shut on it.  Points are awarded to a player
 who successfully jigs a dead gerbil; the gerbil need not be
 the target gerbil.

 4.6 When a gerbil expires or leaves the sward, a taker will
 release a new gerbil onto the field.  The takers alternate
 doing this.  If the gerbil that is being replaced was the
 marked gerbil, the taker who is not releasing its replacement
 shoots another gerbil with the paint gun to mark it as the
 target gerbil.

 4.7 Play is divided into two twenty-five minute halves.  After
 the first half there is a ten minute break during which all
 the gerbils are collected and the players switch goals.  The
 second half of play begins as the first half, with each player
 defending his new goal as ten gerbils are released and one is
 marked.  After the second half, the player with the highest
 cumulative score wins.  Ties are broken in sudden death played
 with one gerbil.  The first player to score with this gerbil
 wins.  (In sudden death, jigging doesn't count; dead gerbils
 are immediately replaced).

5. Scoring

 5.1 A player receives two points for each marked gerbil he
 successfully forces into his opponents goal.

 5.2 A player receives one point for each gerbil he
 successfully jigs.

6. Penalties

 6.1 Penalties are only called for three reasons: attacking the
 other player with a two by four or spear, maliciously killing
 a gerbil in standard play, or jigging a living gerbil.

 6.2 A player called for attacking his opponent must surrender
 his two by four to the taker that made the call for one
 minute.  During that minute the player is free to manoeuver
 gerbils with his own body and to jig.  After one minute the
 taker will drop the two by four on the sward in front of him
 and it is up to the penalized player to recover it.

 6.3 A player is judged as maliciously killing a gerbil if he
 a) steps on it and it dies or b) strikes it with his two by
 four and the animal dies within three feet of where it lands. 
 When a call for malicious killing is made, play is paused, the
 killer is forced to retire to one corner of the sward, and his
 opponent is allowed five seconds to jig the deceased gerbil
 unopposed.  After the five seconds, the penalized player is
 free to rejoin play and may try himself to jig the gerbil.

 6.4 All jigged gerbils are immediately autopsied by the taker
 who received them.  If the autopsy indicates that the gerbil
 died from being skewered and thus was alive when it was
 jigged, the jigging player is forced to surrender his two by
 four for one minute (as in 6.2, above).

7. Miscellaneous

 7.1 Gaufqwi can be played with other rodents but lemmings
 should not be used if play is in a mountainous area.

 7.2 As a courtesy to the players, persons holding gaufqwi
 tournaments should not use rabid gerbils.

 7.3 As a courtesy to the gerbils, they should be provided with
 at least one weeks rest between games.

 7.4 Proper gaufqwi attire emphasizes spandex.

 7.5 Gaufqwi games are much more exciting if the spectators
 huddle close around the sward to discourage the gerbils from
 cowering around the edges.

8. History

 8.1 The history of gaufqwi begins with the hunter gathers
 found tens of thousands of years ago in the French Alps. 
 Wearing snowshoes, these primitive men would set out each day
 to hunt the wooly mammoth.  They discovered that more
 effective than shooting the huge animals was frightening them
 over the edge of a cliff.  This became something of a game for
 the hunters, who were too primitive to have any other means of
 recreation.  The slow moving mammoths made for a long and
 grueling game, however, and primitive man began to look for
 smaller and smaller animals to chase over cliffs.  After
 several million years, primitive man was chasing gerbils into
 little pits.  This was great fun but did not provide a viable
 food source.  It was thus decided that the gerbil hunt should
 be formalized into a game, with the winners receiving as a
 prize a wooly mammoth captured by another group of primitive
 men. (This early ancestor of gaufqwi was thus part of one of
 the steps to civilization: division of labor.)  By this time,
 primitive man had migrated out of the mountains (though they
 were still wearing snowshoes) and wooly mammoths were extinct. 
 The sheep was chosen as a substitute, primitive man deciding
 that the operative word was "wooly" rather than "mammoth". 
 The tradition of beginning a game with the bleating of a sheep
 arose from primitive man's desire to be sure he had a prize
 before he began a game.  This game of gerbil hunting faded out
 of popularity but continued to exist in folk history as
 primitive man grew into modern man.
 The game was revived and put into its modern form
 (including jigging, which was unknown to primitive man) in the
 late eighteenth century by the French intellectual, the
 Marquis de Sade.  de Sade also gave the game the name gaufqwi
 from the French gaufre, "waffle" (from the marks left on the
 gerbils by the snowshoes) and "qwi" an onomotapoetic spelling
 of the sound made by the excited little animals.  Since its
 introduction and subsequent rise in popularity in France, the
 most important event in gaufqwi's history was its introduction
 to the United States.  In 1987, a collection of gaufqwi
 equipment and gerbils slipped through customs and by chance
 fell into the hands of a French-American ticket attendant
 named Jack Lablague.  He remembered his father's tales of
 gaufqwi in France, and after holding several tournaments with
 the equipment he had found, discovered the joy of the sport
 himself.  He founded the National Gaufqwi League to further
 the importation of gaufqwi into the United States.  Though the
 popularity of the sport grew slowly, it has recently become a
 near phenomenon in some parts of the country.  Gaufqwi in
 america did suffer a setback when, in a tournament in Texas in
 1991, an overexcited gerbil spontaneously and violently
 combusted, killing both players.  Despite this, gaufqwi
 continues to grow in popularity.  The National Gaufqwi League
 hopes you'll become a part of this exciting sport.